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Hex dump. Inevitably, we have to feature the periodicals that accompanied the golden age of computing (1978-84). The range and number of home computer orientated magazines in the 1980s was just as bewildering as that available today, but there were more formats to cater for back then. The IBM PC was just that, cost a fortune and was little more powerful than a modern TV remote control. We preferred our electronic kicks to come in little graphicized boxes that you plugged |
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into the telly, and if the keyboard was anything like a typewriter youd probably spent more than £150 on your piece of the future. The magazines would usually cover a particular machine (or make), but there were others that cast their net wide. These marvellous efforts accompanied many a screaming tape recorder, and of course were complimented by top TV programmes such as Micro Live, 4 Computer Buffs etc. Fiendish adolescent amateurism never seemed so good. And Bill Gates was still just a small sod... |
FOR A FULL AND RATHER OBSESSIVE BREAKDOWN OF THE LOST WORLD OF 8 BIT, TRY HERE.
A.C.E. (Advanced
Computer Entertainment)(1983-4)
Fondly-recalled magazine featuring games such as Mission Impossible
and Aliens (well, it was a long time ago). They always seemd to have
articles on "The latest console" which never appeared, eg. an amazing
console that had a built in steering wheel that you could convert
into a motorbike handlebar or flight yoke type of affair. They
predicted that every home user would have a VR headset for their home
computer by the mid 90's. In the final issue they promised that next
month's issue would be the biggest ever, but there were never any
more, it just dissapeared off of the face of the earth.
ACORN PROGRAMS
(1983-4)
The very arse-end of comp. mags - 99p bought you a flimsy compendium
of type-in listings for the trusty Model B, friend of primary school
headmasters and garden shed bearded types in Cambridge. News stories
included the mission statement of the Acorn Electron - to get girls
interested in computers (how, they didn't say), and the BBC's
Ceefax-based Telesoftware service. Programs ranged from the humble
'Alpha Sort' ("Enter up to 15 words and Alpha Sort will put them into
alphabetical order"), to the 700-line magnum opus that was 'Bull and
Cow' ("Yet another imitation of that old favourite, Mastermind").
Advertisers included the once mighty Superior Software, with 'Fruit
Machine' ("With a little imagination you might be able to convince
yourself you are in Las Vegas").
ACORN USER/MICRO
USER (c.1981-7)
These twin BBC user mags enjoyed something of a symbiotic
relationship with each other during the high noon of the BBC
microcomputer in the mid eighties. A friendly but long running feud
between the two mags, as they battled it out for an ever dwindling
readership, resulted in Micro User disparaging Acorn User as 'the mag
for squirrels' in its 'light hearted' 'and finally' column at the
back. The magazines had the following format: A software review of
the latest games & utilities (went slightly overboard when
'Elite' was launched in '83, Acornsoft's finest hour);A 5 page long
program listing, printed in dot matrix draft typeface, which one was
meant to spend two weeks copying out and debugging, which no one I
new ever bothered with;A somewhat anal retentive technical question
and answer section, with obscure queries; Numerous full page ads for
Watford Electronics, Superior Software, Tynesoft, Acornsoft, etc;
Those were the days - you can almost hear the clatter of cheap
cassettes being slammed into tape recorders the nation over!
ATARI
USER (1985-88)
The 8-bit Atari owner's only choice without sending off for some
overpriced US import magazine. Dull to say the least, no graphics,
very little colour, no exciteable writers. No wonder everyone went
out and got a C64 instead.
BIG K (1984) Little-remembered cross-platform games rag from the mid-'80s. You got a free C15 cassette with issue 1. It was like a cheaper and crapper C&VG as in that it tried to cover everything.
COMMODORE
FORMAT (1989-93)
Future Publishing's Zzap!64 competitor, brilliantly just missing the
C64's heyday of '84 to '88. Less gaudy design than Commodore Force,
but only just. Interesting lack of foresight blighted the new
venture, the first issue proudly announced the launch of the C64GS -
that was a C64 without the keyboard, tape machine, disk drive and
BASIC, you had to stick cartridges in it that cost twice as much as a
tape. Great. By issue 8 it was '64GS, you didn't buy one of those did
you? Hoo, hoo, hooooo... who told you to do that then? Eh? Oh,
er...sorry.' Gave away good games on the covertape (Park Patrol,
weyhey!) but said very nasty things about two of my own games, so
they must burn in hell for all eternity. Obviously.
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CRASH!
(1983-92) |
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eh?" By its final hours, the magazine was reduced to a 4 game tape with 16 pages of adverts attached for £3.99, much like all the other 8-bit magazines that lasted beyond 1990. |
PERSONAL COMPUTER
NEWS (1983-1986)
Weekly tome of not many pages, but it was 35p, so who cared? Featured
the launch of the Apple Lisa, Osborne 1 and the first Compaq luggable
as well as older stuff like the Commodore Pet and Tandy TRS80.



SINCLAIR
PROGRAMS/SINCLAIR PROJECTS
(1982-84)
Two spin offs from Sinclair User, both costing 95p which seemed an
extortionate amount of money in those days, each contained exactly
what it said on the box. 'Programs' was filled with Space Invader,
Simon and Personal Finance programs in the finest BASIC, lucky
authors getting a tenner for their trouble. 'Projects' showed you how
to connect your ZX80 to the mains and turn a lamp on and off. The
fact that it would take at least 6 minutes to load the program, run
it and operate the light, while getting up and flicking the switch
took about 10 seconds, was missing the point totally. This was the
future, remember? Next stop, matter transportation. No, really.
Doesn't listening to 'Dare!' make you feel old?
SINCLAIR
USER (1981-91)
From the ZX80 to the QL (almost), Sinclair computers were probably
the best example of the British hobbyist computer industry, and
played host to many of the big software names of the Playstation age
(Ocean, Rare (née Ultimate -
Play The Game), US Gold, Software Creations etc.) Sinclair User
embraced the whole range at some point or other. So youd have
news pages (16K Ram Pack reduced to £19.99), game
reviews with no pictures, Program Printout (type in another crap
version of Pacman in BASIC, if you could decipher the rather squiffy
ZX Printer-printed listing), and Andrew Hewson did a machine code
techy spot. Ridiculous covers were one notable feature of the
publication in the early days. There would usually be a feature on
someone who used his Sinclair machine for some
interesting purpose, and this would relate to the cover
image. For example, a mountaineer who used his ZX81 to plot courses
up Mount Pling would feature on the cover dressed in his anorak,
fluffy hat and spiky shoes, but clutching his little bit of Sir
Clives product. People would often hide SU inside a copy of Big
Jugs to save embarrassment. Later on, once the serious users had
either died or progressed to a PC, the mag became the domain of THE
(Spectrum-owning) KIDS, dropped the interesting bits and just did
games, in colour, with another free tape on the cover. The cover then
sported the usual sci-fi/fantasy/two blokes fighting type cartoon
bollocks that everyone else did by then. Blame Crash. By
the end of the magazine the covertape had given away almost every
Spectrum game worth having, thus hammering in the final nail as far
as the machines commercial life was concerned. Amstrad had been
trying for years...
16/48
and
SPECTRUM COMPUTING (1983/4)
Spectrum magazine in digital form (well, you could argue that it was
in analogue form as it was recorded on a cassette tape, but we
wont). Not really magazines in the true sense of the word, more
a collection of programs of various types - 16/48 did a
multi-multi-part adventure game called The Long Way Home,
and Spectrum Computing did a demo of Quiksilvas EasySpeak
software (Whherrllkkkkhhom-
mmmmmebzzzzzthhhoooowwwwzzwzwZzzZZzpphektrummmmGgghomffffuttttiiin-
nnnnggzgggzzzzbzzk..k
..k
.bzk), later used for those
stupid singing Christmas trees, it would seem. A good idea, but not
too easy to read under the bedclothes with a torch.
EXPERIENCE ISSUE 15 of 16/48 Magazine IN ITS ENTIRETY HERE - specfun.zip (119K) [All the sections of issue 15 in .sna format; these should be suitable for Amiga and PC emulators.]
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YOUR
COMPUTER (1979-88) |
YOUR
SPECTRUM/SINCLAIR (1983-93)
The first Spectrum specific magazine, and a real injection of colour
and imagination into the genre. The second issue ran a competition to
win £3000's worth of Spectrum hard and software, you had to get
to a certain point in 3D Ant Attack to discover something or other,
and then phone a number at 12:00 midday on a certain date. The 'phone
network actually broke down under the strain and some bastard who
called in early won it as he was the only one to get through. Changed
to Your Sinclair for some reason later on, not that they featured any
other machine. Took gaming seriously, with hacking programs for
cheats being taken as an art form. Also managed to make serious
features interesting, unlike Sinclair User. From The Hip with
Troubleshootin' Pete. Also responsible for the Jet Set Willy 'Raft to
Secret Parts' hoax, with hundreds of players suckered into waiting
for 12 hours for the non-appearence of the vessel. Yeah, very
funny...
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ZX
COMPUTING (1981-84) |
ZZAP!64
(1985-1991) and
COMMODORE FORCE
(1991-93)
The Newsfield giant produced this C64 sister to Crash! launched from
the ashes of Personal Computer Games. Original team included Gary
Penn, games champ Julian Rignall and Bob Wade, and was the first to
include percentage scores for games. Got Jeff Minter in to write a
regular column, pissed him off in the first issue by slating Mama
Llama, and that was the end of that. Gradually went shit around
1987/8 by employing the likes of Kati Hazma and Gordon Houghton, who
all thought they were hilarious but in actual fact were about as
funny as a road accident. Also sold out by starting an Amiga section
around this time, which was just NOT ON. Whole writing team were
sacked by Newsfield soon after to be replaced by some people who
nobody can remember. Limped on until around 1991 when Newsfield went
bump, was relaunched as Commodore Force and incredibly was even worse
- there was now so much unreadable text and clashing colours it
looked like the art editor had chucked his lunch up onto the pages
and scattered Letraset on top. Basically lost it when they took the
Rockford doodles out.
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They must perform a Quirkafleeg: Ben H, Adrian Partington, Daniel Thornton, Mark Jones, Adrian Graham, Matt Elkington. |